Coca-Cola

Gamifying mobile through AR
Gamifying mobile through AR
Gamifying mobile through ARGamifying mobile through AR

Overview

Coca-Cola, as part of its core North America mobile application, wanted to further utilize the "sip and scan" feature on bottles and cans to engage users with immersive moble-only experiences, using Augmented Reality (A/R) and other modern technologies. Utility was brought in by global agency AKQA to work with Coca-Cola.

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Gamifying mobile through AR
Gamifying mobile through AR
Gamifying mobile through ARGamifying mobile through ARGamifying mobile through ARGamifying mobile through AR

Gamifying mobile through ARGamifying mobile through AR
Impact

Gamifying mobile through AR

The Solution

Utility was brought in by global agency AKQA to work with Coca-Cola on the project as end-to-end design, art and engineering for the Cube Hopper A/R mobile game, allowing users to play the game in mid-air with natural surroundings mixed into the game for an immersive, branded experience.

Gamifying mobile through ARGamifying mobile through AR

A Coke experience that's fun to play

Using the main Coke app in the App Stores, users can scan the side of the Coke bottle to activate and open the game in A/R, and start playing.

Gamifying mobile through AR
Gamifying mobile through ARGamifying mobile through AR

Compete with the world, climb the ranks

After activating the game in Augmented Reality, users can hop along the fast-moving cubes to collect power-ups and avoid obstacles along the way. Compare your score on the global leaderboard to see where you stand.

Gamifying mobile through AR
Gamifying mobile through ARGamifying mobile through AR
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